Sunday, January 31, 2016

How Police Shootings and Personal Loss Have Inspired the Fashion of Pyer Moss


Photo by Nick Sethi

On August 13th of last year, Kerby Jean-Raymond stared down the barrels of three Glock 19 handguns aimed at him by a trio of blue-clad New York City police officers. The 28-year-old is the designer behind Pyer Moss, the high-end fashion label that makes $3,000 leather jackets and dresses celebrities like Usher and Rihanna. He's about as far from a "thug" as you can get. And yet, there he was in some coppers' crosshairs, one false move away from having his name added to that long, sad list of unarmed black men who've been gunned down by police.

He hadn't done anything to provoke the confrontation. He'd just decided to take an evening stroll around his neighborhood in Jamaica, Queens, while he talked on the phone with his cousin. His free hand was wrapped in a cast, a casualty of a recent jet-skiing trip in Ibiza. Being a fashion designer known for his dark palette, he had opted for a black-colored cast. But in the eyes of the boys in blue that night, Kerby wasn't a young man just taking a walk, and his cast wasn't just a cast; he was someone threatening, carrying something lethal.

As Kerby lifted his injured hand to scratch his face, he heard a voice bark out at him: "Put it down! Put it down!" He turned to his left and saw three police officers pointing their firearms at his body. They thought his cast was a gun. "I felt like I wanted to piss on myself," he told me. "I just yelled, 'It's a cast! It's a cast! It's a cast!'"

After they lowered their weapons, one of the cops came over and patronizingly patted Kerby on the back. "Next time, get a yellow one," he said, furthering the notion that it was Kerby's fault that he'd almost been shot while walking around his own neighborhood, minding his own business.


Photos by Getty. Courtesy of Pyer Moss

That moment wasn't the first heated encounter Kerby, a New York City native, had with the NYPD, but the intensity of it gave him the push he needed to radicalize his work in fashion. It wasn't long after that incident that the designer dedicated Pyer Moss's entire spring/summer 2016 show to protesting American law enforcement's extrajudicial killings of unarmed black people. "I realized I had to use my show to talk about this problem. It's not going away, it's happening everywhere, all the time."

This stand was an extremely bold move for New York Fashion Week. Despite all the claims of artistic expression, at the end of the day, NYFW is about commerce. It's where fashion editors and buyers who run retail businesses go to decide what they want to sell. It's certainly not a political space. By practically staging a Black Lives Matter demonstration during his show, Kerby stuck his neck out in a way that not only put him at odds with his fashion peers, but also fucked up his business. The now infamous collection and show cost him $63,000 dollars to produce, and it lost his label more than $120,000 in business when retailers pulled their orders because they saw his message as bad for their bottom line.


Photos by Getty. Courtesy of Pyer Moss

Although the show was attended by the usual cohort of magazine editors, professional buyers, and fashionable celebrities such as rappers A$AP Ferg and Angel Haze, it was no ordinary NYFW presentation. Before Kerby's models even hit the runway, he played a searing video consisting of pointed interviews with the family members of black people murdered in acts of police violence, such Sean Bell's fiancée, Nicole Bell, and Eric Garner's daughter, Emerald Garner. The interviews were interlinked with graphic video footage of police brutality and photographs of victims such as Tamir Rice and Walter Scott.

After the video began, male and female models wearing Kerby's latest collection came streaming down the catwalk. But these were not your typical runway looks. Their shoes were doused in fake blood, and their garments bore the names of dead citizens such as Eric Garner. One model wore white shoes with Garner's last words—"I can't breathe"—scrawled on them in black marker. But the pièce de résistance came in the form of radical graffiti.

"Kerby told me, 'Now go out there and shake the can,'" said artist Gregory Siff, who ran onto the catwalk and spray-painted the garments of three models during the show. The stunt, which was intended to look impromptu, symbolized the indiscriminate and inevitable nature of police violence against the black community—it's a brand of violence that Kerby feels we're all a bit too comfortable with.


Photo by Nick Sethi

I met Kerby a week after that show at his design studio and production factory, located on the 14th floor of a midcentury building in Manhattan's Garment District. There were rows and rows of silver rolling racks stuffed with the clothes from his past collections. A mood board sat above a makeshift office desk, plastered with pictures of models in his typically elongated garments. And in the back, there were several sewing machines and cabinets full of colorful fabrics stacked on top of one another, ready to be cut into handmade samples.

Kerby's lanky six-foot frame floated toward me on one of those electric hoverboards that got Wiz Khalifa arrested. He was rocking a look that seemed to come straight out of his runway shows. He sported a low-cut fade, a T-shirt of his own design that borrowed the cut of a baseball jersey, black shorts over skin-tight Nike compression pants, and a pair of perforated Air Jordan 6 Retros in black, grey, and infrared.

This was an intense time for the young designer. He was still grappling with both the critical praise and the financial setbacks of his last show, but he seemed to take it all in stride—possibly because the trials he faces today as a designer are nothing compared with the obstacles he's had to overcome in his journey from growing up in a three-story walk-up in a rough part of East Flatbush, Brooklyn to owning his own global million-dollar business.


Photo by Nick Sethi

Since launching Pyer Moss, in 2014, Kerby has produced five successful collections. His gear is retailed in 21 stores worldwide, including the iconic British boutique Browns of London, which is known for supporting the likes of Alexander McQueen and Christopher Kane early in their careers.

Unlike many other designers, he also owns his own factory, which is in the same space as his design studio. He uses the factory not just for Pyer Moss but for making the clothes of emerging black designers who "don't have the facility space or who are getting gouged because New York is such an expensive place to produce." Not to mention, when he's off work, he whips around New York City in a sophisticated Batmobile.

All these things—the car, the factory, the long list of orders—seemed to embody Kerby's ascendance. But in light of his near-death experience in Queens, these material and professional successes haven't insulated him from being treated like any other black man on the streets of New York City. And it's that painful duality that's ever-present in his best work.

"I can't imagine myself doing anything else," Kerby said to me about the firestorm caused by his last collection. "I live to do this, but at the same time, I don't like the industry. People assign this magic to fashion, but for me it's about what you can do with fashion."

Although he's lost some business, his approach has earned him the respect of fashion vets such as Marc Ecko, who said to me, "I respect that he uses his platform and his time in this place to express something more than simply fashion as a product. He doesn't have to do that, but he does—and that's bold to me."


Photo by Nick Sethi

The sense of responsibility that Kerby brings to fashion can be traced back to his youth in East Flatbush. I rode there with him in his souped-up car to get a better understanding of who he is. Typical for New York City, the historically Caribbean neighborhood has changed a great deal over the past ten years. Today, it's becoming increasingly gentrified, with a Target and homes that can fetch $1,000,000. But when Kerby was growing up there in the 90s, the crime rate was more than 70 percent higher, and the neighborhood was ground zero for the crack epidemic and all of the violence that came with it.

Like Kerby, many of the artists who grew up in this area tinge their expression with the struggles of black urban life: Local rappers who've come to national prominence such Bobby Shmurda and the Joey Bada$$ use their music to paint grim pictures of the violence that Kerby saw growing up. Meechy Darko of the Flatbush Zombies put it like this in the song "Blacktivist": "My biography is gory. / My life like an American horror story... / Second Amendment, nigga, grab your guns. / Invest in a vest if you're from those slums..."

Kerby saw this kind shit on a daily basis. His face still bears the scar of a stabbing he suffered on the playground by another student when he was only 11 years old. And our first stop in East Flatbush was the corner where his cousin, Maton Pierre, was shot in the back of the head in January 2012. It was also only a few streets away from where 16-year-old Kimani Gray was killed by two plainclothes police officers the following year. The fact that Kerby was able to avoid the perils that have decimated so many of the people he grew up with is not lost on him. "I have a certain survivor's guilt of being somewhat removed from the neighborhood," he said to me.

Next we went back to his childhood home, a red three-story walk-up across the street from his elementary school. He was raised there by his Haitian father, who still resides in the house. Kerby's mother, however, died in 1994, when he was only seven years old. The designer didn't find out she had passed until a neighborhood kid teased him about it when he was 11 years old. He came home and confronted his father, demanding to know what had happened. But his father felt that a young Kerby "couldn't handle" the truth. Instead, his dad told him that she was on vacation in Haiti. Kerby's father still hasn't revealed to him how his mother departed.

"My stepmother told me had sickle cell anemia. But I was a science wiz at the time. if she had the trait, then I'd have ." Kerby said these misdirections only made him lash out more when he was young. Today, the pain is still with him. So he inscribes the number "94" on many of his garments, a nod to the year she died. And his brand's monicker is a direct homage to his mother's name, which was Vania Moss Pierre.

"My brother's mother passed when he was really young, and I think that has shaped him into a very ambitious person," said Florence Duval, Kerby's cousin, who considers Kerby her brother because they were raised together. "You know, when people go through things, it makes them want to have more and live better. He was always a very determined and focused child, and he always went for what he wanted."


Photo by Nick Sethi

When Kerby was young, what he wanted was sneakers. Even in his preteens, he was lusting after the kicks worn by the older high school kids, because they had everything—Air Max 95s, Jordan XIs, Huaraches...

"I couldn't really afford Jordans, so I would get the Eastbay catalogues and circle and cut out the ones I wanted," said the designer, who now has a collection of more than 700 pairs of sneakers he keeps in storage. His obsession with sneakers grew until those sneaker cut-outs covered his bedroom door and school notebooks.

When it came time to apply for a high school, Kerby saw in the New York City high school catalogue a course called "Garment Construction," held at the High School of Fashion Industries. He decided to apply there because he thought that class would get him one step closer to the sneakers he wanted and maybe a job designing at Nike. But it didn't work out quite the way he planned.

"The first thing I had to do in the class was make a baby romper out of fabric with M&M logos all over it. I hated it," he said. "The whole time I was making it, I was thinking, This is stupid. Who would wear this? But my sister had her first baby around that time, and I gave her the romper. It was a testament for me. It was like a launching pad, because I thought, What else could I make ?"

Watch "State of Emergency: Ferguson"

The High School of Fashion Industries, located in Manhattan's affluent Chelsea neighborhood, was an escape for Kerby from the Brooklyn street life that was swallowing up so many of his friends. But it wasn't a totally smooth transition. "I got in trouble for the first year for being disruptive in class, and my homeroom teacher gave me an ultimatum to either take a suspension or intern with her roommate, who was an assistant to fashion designer Kay Unger. I took the internship because I didn't want my dad to kick my ass."

Kay Unger is a veteran New York designer who's a member of the Council of Fashion Designers of America. Her brand is found at nearly every major department store, and powerful women such as Oprah and Hillary Clinton wear her clothes. She met Kerby a week after he started his internship and quickly made him her personal apprentice.

"Right off the bat, I saw in Kerby an innate talent for design thinking and solving problems," Unger said. "He has always had an element of genius for understanding a consumer and for finding the straight line between two points."

In 2003, when Kerby was 15 years old, Unger gave him $150 so he could start his own T-shirt line, which was first called Mary's Jungle and later called Montega's Fury. In 2009, he sold that line for $14,000 to help pay for his tuition at Hofstra University, on Long Island. When Unger helped actress Georgina Chapman and model Keren Craig start the high fashion label Marchesa, she brought Kerby on board so he could see firsthand how to build a successful brand. This was essential training for his future work with Pyer Moss.

"Kerby is an intellectual designer," Unger told me. "He has seen so much in his short life. Now a very successful brand, Pyer Moss is a platform for Kerby to share his knowledge, to voice his own perspective, and to interject against racism and unfair treatment of blacks throughout our country. Kerby's vision is all about how we move forward as a culture and as a society in order to redefine the narratives that haunt our past and define our present."

By weaving messages that question systemic inequality in America into his designs, Kerby Jean-Raymond is providing a new model for what high fashion can do and whom it can come from.

Kerby showed the first collection of Pyer Moss almost two years ago. "I needed stuff that would fit my long arms," he explained to me, holding his arms. "I made a motorcycle jacket and a few shirts that fit my arms and long torso. My girlfriend at the time said I should make it into a collection." His former girlfriend and current operations manager for Pyer Moss, Brittney Escovedo, gave Kerby's first camouflage motorcycle jacket to singer Rihanna, who wore it immediately and set the blogs on fire, creating hype that propelled the brand.

"I am a supporter of people realizing their dreams, so it was natural for me to push Kerby to start Pyer Moss," said Escovedo. "His passion was undeniable. He had a unique perspective that I knew would be well received. He worked tirelessly to get the fit and aesthetic just right, and I leveraged my relationships to make sure that Pyer Moss was getting the attention of the fashion elite."

Pyer Moss is all about mixing old-school tailoring and more futuristic athletic-inspired gear. As such, according to Kerby, "the Pyer Moss aesthetic is shorts over compression pants and a leather jacket." This blend of utility and luxury quickly attracted fans like LeBron James and performers like Usher, who had Kerby design his entire wardrobe for his last tour. "The man understands shape well," Usher told me. "He cuts his clothes in a way that represent the culture but doesn't bastardize it."


Photo by Nick Sethi

Today, Kerby's Pyer Moss label sits at the cutting edge of American fashion, not just because its unique pairing of sportswear and tailoring, but also because of its bold use of fashion to spark awareness about bigger issues. This political consciousness didn't start with the last collection; instead it's been growing steadily as a defining element of the brand. With this approach, Kerby puts himself alongside innovators like Alexander McQueen and Hussein Chalayan, who challenged dominant perceptions in society with their bold presentations.

Kerby is also having an impact by simply being a black designer in the upper echelons of the fashion industry, which has long been plagued by diversity issues. Right now, African American designers only account for 12 of the CFDA's 470 members. Not to mention, black designers only made up 2.7 percent of NYFW's officially scheduled 260 shows in the fall/winter 2015 season. And unfortunately, there are still a lot of institutional obstacles keeping things that way. Kerby commented on this with his fall/winter 2015 collection, which was partially inspired by the fact that a PR company who repped Hood by Air passed on representing him because they said they "already had a black designer" on their roster.


Photo by Nick Sethi

Of the small number of black designers who have actually reached the level attained by Kerby, the majority of them chose to remain silent about the injustices that plague the black community. By weaving messages that question systemic inequality in America into his designs, Kerby is providing a new model for what high fashion can do and whom it can come from. He's also creating a new lane for more youths from urban communities to drive down.

I saw this impact firsthand as I sat in the passenger seat of his Audi R8, racing west down 47th Street. When we stopped at a light in Midtown, a young Dominican boy wearing a baseball uniform saw Kerby, a young black man who looked like him, behind the wheel of his very expensive, elite car. He ran up on us and asked what kind of car Kerby was driving. Kerby told him with a smile. Then he started to guess what Kerby did for a living to have such a nice ride—but he couldn't get it right. Of course, design never crossed his mind. "Are you in real estate?" the kid asked. A stunned expression washed over Kerby's face. He poked his head out the window as he rolled through the light and said, "No, I'm a fashion designer."

Pyer Moss will be showing its fall/winter 2016 collection on February 13th during New York Fashion Week. Check back to VICE.com later this month for our coverage of Kerby Jean-Raymond's latest creations.

Follow Antwaun on Twitter.



from VICE http://ift.tt/1Q5Mu4X
via cheap web hosting

Inside the Dangerous World of Homemade Rocket Gambling

A man in Cambodia's Anlong Veng district stands with a homemade rocket. Photo by Beth Ann Lopez

It was on an overcast January day in Cambodia when I saw what must be one of the world's most bizarre and dangerous gambling events: betting on homemade rocket launches.

The gamblers' site was a large clearing on top of the thickly-forested Dangrek Mountains in northern Cambodia, just a five-minute drive from the Thai border.

Unfortunately for the Cambodians living in the valley below, the cloudy sky did little to dampen the spirits of the hundreds of Thai gamblers who had gathered there to launch around a dozen 30-foot-long bamboo rockets in the space of a couple hours.

Equipped with wide-brim hats and binoculars, the Thais—men, women, even children—chatted underneath parasols while Thai pop music blasted from speakers. Sellers hawked whiskey, beer, and grilled meats to the crowd as they waited for launch.

Suddenly, the countdown began, and a massive puff of white smoke erupted underneath a rocket. A few earsplitting seconds later, the missile was already thousands of feet high, screeching across the Cambodian countryside like a bamboo banshee.

As the rocket became a speck in the sky, a spotter shouted a number of variables—how long the rocket stayed up, how high it went, whether it disintegrated in mid-air or plummeted straight to the ground. The missiles are crudely assembled on site with duct tape, so each one's performance is anyone's guess.

A rocket takes off. Photo by the author

At stake are vast sums of money and the spectacle is undeniably captivating. But, amazingly, the gamblers don't seem to give a damn about what happens to the rockets after they're fired off. And, apparently, neither does the Cambodian government.

The rockets have become a part of everyday life in the villages by the mountains of Cambodia's rural Anlong Veng district. You can spot them pretty much everywhere: lying in someone's yard, leaning on trees, even being used to build a fence.

Touch Nim, who lost his leg below the knee in the Khmer Rouge conflict and whose day-to-day life has been greatly affected by the nearby rocket gambling. Photo by Beth Ann Lopez

Last September, 64-year-old farmer Touch Nim and his grandkids were nearly struck by one as they worked their field. Realizing a rocket was hurtling directly towards them, they jumped into a bamboo thicket and narrowly escaped almost certain injury or death.

"The rocket got stuck in the bamboo right above my head," Nim told me.

From disabled veterans like Nim to the schoolchildren in the nearby primary school, the fear of being struck by a rocket is constant.

Chuon Ny's grandchild carries a spent rocket. Photo by Beth Ann Lopez

Chuon Ny's tiny wooden home near the village of Srah Chhouk has been under constant aerial assault for the past few months, as evidenced by the four massive spent rockets lying around her property.

"We are so nervous and afraid of the rockets coming," the 52-year-old said as she chopped cassava crops.

The projectiles aren't high school science fair material—they're dozens of feet long and powered by a giant blue PVC pipe packed with potassium nitrate and charcoal. "The smoke from one rocket got into our water supply, and the kids got very sick," Ny said. Out of fear, she has sent her grandchildren to a different village.

Prom Su, whose rice fields have been burned by the rockets. Photo by Beth Ann Lopez

"You can hear the noise, but you just don't know where it's going to fall down," said Prak Phoan, a 65-year-old farmer. He said one once fell only 30 feet away from him.

So far, no human casualties have been reported, but they cause plenty of real damage. Entire fields have burned down, one rocket managed to obliterate the roofs of two adjacent houses in one go.

"It burned my rice field in two different places—I had to put out the fire myself," said farmer Prom Su, 61.

"There were some little girls in the field at the time. They ran and hid in the trees like chickens," he recalled.

The entrance to a gambling den, from where rockets are launched. Photo by Beth Ann Lopez

Rocket gambling has grown increasingly common in Thailand's northeast as a corruption of the traditional Bang Fai festival, during which rockets (some shaped like penises) are fired into the sky as part of an ancient fertility ritual to herald the rainy season.

But illegal gambling rings hijacked the festival for profit, setting up massive arenas where the rockets are launched on and off-season with no oversight. Even though gambling is illegal in Thailand, the dens became so popular that they spiraled into a perverse competition about which outfit could build the biggest and baddest rockets.

Worried that the souped-up projectiles would down airplanes, the Thai army began cracking down on the gamblers in 2015.

Around that time, a savvy Cambodian man named Phal Samom cashed in on the ban by setting up a rocket launch arena right next to a Thai border crossing area.

Since mid-2015, usually three days a week, the gamblers launch at least 12 rockets a day, spreading panic below.

Workers prep a rocket for launch. Photo by Beth Ann Lopez

"We think the authorities get bribes from this company," said Khan Mao, a farmer and English tutor from Srah Chhouk.

"During a forum... we asked what would happen if someone got killed by a rocket. They just said they would make sure compensation was paid. Everyone got so angry. They really look down on people's lives," he said.

The locals' theories seemed to be confirmed by my first visit to the gambling den in October, back when the launches were located slightly closer to the border crossing. A Thai rocket builder said authorities were paid 100,000 baht ($2,800) every day the gambling went on.

Despite its obvious dangers, the operation has a prominently displayed "license" signed by one of Cambodia's most senior officials, national police chief Neth Savoeun. But Savoeun claimed to know nothing of the scheme when VICE contacted him, leaving it unclear whether the certificate was genuine or a forgery.

Spent rockets. Photo by Beth Ann Lopez

Meanwhile, a previous time I wrote about the rockets, a spokesman for Phal Samom attempted to bribe us not to publish the article. And during my latest visit, Cambodian soldiers guarding the gambling site questioned my driver, asking him if I was a journalist.

Sophal Ear, the author of Aid Dependence in Cambodia: How Foreign Assistance Undermines Democracy, told me that officials in Cambodia—which is routinely ranked as one of the most corrupt countries in the world—have a rich and sordid history of selling off licenses for dubious activities to the highest bidder.

"The authorities in countries like Cambodia act as gatekeepers, ensuring that those who pay win, and the poor lose," he said. "It's setting fire to people's homes and property, and never having to say you're sorry."

Additional reporting by Lay Samean

Follow Charles on Twitter.



from VICE http://ift.tt/1WWiFsE
via cheap web hosting

‘The Secret of Monkey Island’ Is Still a Perfect Video Game

This dude, yeah? He's you. He's adorable. And almost completely useless.

I'm about a third of the way into another playthrough of LucasArts' seminal The Secret of Monkey Island. I couldn't tell you how many times I've seen the game to its conclusion prior to now. It's in the tens, easily, which might not seem all that many given its age—it came out in 1990, and has been available ever since (I've owned it on Amiga, iOS, and now PlayStation 3)—but since the game plays essentially the same way, every time, its "replayability" is questionable by some standards. So, too, is its length—at around six hours, assuming you suss every puzzle without too much trouble. It's a game that's going to cause some gamers, and we've all met the type, to stink up the place up with their thoughts on its value, based on some fictional ratio between money spent and screen time.

Of course, you're allowed to think whatever you like about this game, or any others for that matter, regardless of what someone you've never met writes about it on the internet. But for me, The Secret of Monkey Island remains golden, a release that I can still look to and see everything I want in any video game. Here, let me explain, beginning with how long it takes to actually play.

IT'S THE PERFECT LENGTH

There comes a point in every self-identifying gamer's life when they catch sight of themselves in the mirror and see the hollowness of their eyes, the paleness of their skin, the cracks in their lips, and yellowing of their nails, and conclude: I need to spend less time playing these fucking things. Long-ass games are amazing when their worlds are constantly rewarding—Bloodborne, The Witcher 3: Wild Hunt, and Fallout 4 all qualify from 2015. But so many games get bloated through pointless distractions, needless collectibles; developers swell their products with acres of shit we just don't need. The Secret of Monkey Island doesn't do that. You'll finish it in a couple of evenings. Everything you pick up has a vital part to play in the game's progression. (OK, most things.) It's so perfectly streamlined, with every ounce of fat that'd get added to proceedings if it were made today left on the proverbial cutting room floor. What you're left with is a rubber chicken with a pulley in the middle. That's what you need to zip across a cable connecting the starting (chapter one) area of Mêlée Island to the small hideaway of Meathook, the Sea Monkey crew member in waiting. Obviously.

See, the chicken works

IT HAS BRILLIANT PUZZLES THAT MAKE NO SENSE, UNTIL THEY DO

Case in point: the rubber chicken. Monkey Island is full of stuff, stuff that you—as wannabe pirate Guybrush Threepwood, who I'll get onto in just a second—pick up and shove inside your blouson, a shirt with infinite pocket space. There's room enough in there for a shovel, a sword, a couple of cooking pots, a red herring (get it, you see, at the bridge, with the troll, a red herring?), a box of delicious cereal, umpteen bananas, a fantastic idol that could get you killed, if you're a fool (or simply want to see Guybrush dead), and so much more. Sometimes items need combining to solve a story-blocking puzzle, but once it all clicks in your head, the logic jumps up and down on the skull like a blood-lusting big cat on a children's inflatable castle: It's all you can see, terrifyingly apparent now you've noticed it. The route to finding the Treasure of Mêlée Island, using dance steps, is simply glorious game design. Look, you know how when you played Portal 2, and you got to a really tough room, but then you cracked it and wow, the rush, eh? The Secret of Monkey Island has that in spades. OK, so the solutions can be more oblique, cerebrally befuddling and occasionally adroitly testing (in as much as sometimes you need to move quickly through the menus, or risk losing your grog all down your trousers), but there's no doubting their genius.


WATCH VICE'S NEW FILM, THE REAL 'BETTER CALL SAUL'?

IT HAS GENUINELY FUNNY JOKES IN IT

Not one-liners, as such, although it features its share of running-gag quips that pop up across the series, and the odd gem of a pun: "LeChuck? He's the guy that went to the Governor's for dinner and never wanted to leave. He fell for her in a big way, but she told him to drop dead. So he did." But Monkey Island has a strong sense of physical comedy to it, and a certain pungent pithiness to its patter that relays the impression that its writers might have once watch a Curtis/Elton production. Or, in other words, it's got the same high-quality ensemble cast banter—Threepwood, Governor Elaine Marley, the villainous LeChuck, the castaway Toothrot—as made Blackadder (after series one) such a treat. And it smashes the fourth wall at its end to take the piss out of itself, and you, the player, for spending your money on it in the first place. Ah-haaar.

Your man Guybrush here, and a Moon approximately way too fucking big to not kill us all by raising sea levels across the world

IT HAS A RELATABLE PROTAGONIST

Guybrush Threepwood, our protagonist who begins with no goal greater than to become a mighty pirate, is almost utterly useless at everything. His one talent from the outset: an ability to hold his breath under water for ten minutes, which may come in handy later on—assuming you're not so immediately handy with that weighing-you-down idol. We can all relate; most of us are completely without skills. This is the 21st century—robots do most things for us. Have you filled up a car lately? You can pay at the pump. It's like somebody made the world of Minority Report a reality 50 years ahead of schedule. Ask an average man to start a fire in a forest using just stones and twigs and he'll burst into tears, try to call an Uber, fail, and die there on the spot, because what's the point of going on any longer if you can't even get a 4G signal. But Guybrush is a sweetheart, a pure soul, as simple as a blank sheet of A4 and every bit as beautiful. You want him to succeed. And he will. Eventually. Not that he needs to.

BECAUSE WHILE YOU DO SORT OF HAVE TO "RESCUE THE PRINCESS", SHE'S A TOTAL BADASS

Guybrush, aka sugar boots, falls for Elaine; and Elaine, aka honey pumpkin, for Guybrush. It should be straight back to her mansion after said dockside epiphany for slaps and tickles atop some waxy lips, but the game's antagonist LeChuck, a ghost pirate terrorizing the waters of this entirely fictional Caribbean setting, goes and kidnaps her. Threepwood snaps into action, getting a ship and a crew and sailing to her rescue. Except, she keeps on escaping. She's the most resourceful character in the whole game. While the situation for her appears desperate come a climactic wedding scene, she's got the whole situation under control. Which is more than can be said for Guybrush, who ultimately needs Elaine to save him from getting his ass handed to him right across Mêlée.

Elaine rules, and is the real "hero" of the game

THE WORLD FEELS REAL (IT'S NOT, BUT LOOK, YOU KNOW WHAT I MEAN)

Obviously Monkey Island isn't an open-world game, but its locations all feel legit, like "real" places. The jigsaw pieces all come together properly. Mêlée is a believable, albeit fantastical, hideaway for pirates without guts enough to even stitch up a sail, let alone take a vessel out onto the open sea. Monkey Island itself is a tropical paradise overrun by imbeciles—a castaway with a thing for giant monkey heads, and a bunch of cannibals who'd rather watch their weight with a steady diet of nutritious fruit than dine on red human meat night after night. It all fits within the fiction. Fast travel would be nice, though, as rowing that boat is a pain in the dick.

PIRATES, OBVIOUSLY

I don't feel any need to expand on this point.

THE MUSIC IS GORGEOUS

There are moments in modern open-world games when a crescendo rises in time with your ascent of some incredible peak and you're just yes, you know, video games. Monkey Island's not like that, but the music (oh, shit, here's a cliché, strap in) is just as much a part of its character as any of its central players, amazing places, or perplexing puzzles (think I got away with it). Composer Michael Land didn't exactly get along with the tech he had to work with, unsurprising given this game dates from the Iron Age of the industry. But his arrangements, ultimately made using a bespoke music system called iMUSE, absolutely capture a Caribbean that wouldn't feel out of place in a Saturday morning cartoon. And they're wonderful today, immediately evocative of the horizons they were designed to accompany—unless, that is, you've the misfortune to stumble across some no-name dance producer's absolute butchering of its main theme.

Probably the least-threatening cannibals ever encountered in video gaming

IT'S A GAME THAT ANYONE CAN PLAY, LIKE, ANYONE, EVEN YOUR MoM WHO HATES THESE BLEEPING, BUZZING THINGS

No fiddly controls. No cursing, no violence. (Well, sort of, you know, I'll get to that, hold on). You can't die. (OK, you can. But you really have to be committed to it, or distracted by a leaking tap, or champion-gobshite Jehovah's Witnesses at your door.) That makes the game sound completely challenge free. And in terms of contemporary obstacles, it is: You need not learn crazy button combinations, or muck about with dialogue wheels while a timer shrinks, or make any decisions that will lead to the demise of an ally. It plays at the pace you want it to—save for the grog-in-the-lock bit, and the point-the-cannon-at-the-island part, and probably a couple of others I've forgotten about. But if they're proving tricky, call a mate over who's handy with the quick reactions. For the most part, it is a game that anyone, whatever their age or previous experience with the medium, can play, and, more importantly, enjoy.

On Motherboard: How 'Dark Souls' Is Beating Depression

IT INTRODUCED A GENUINELY NEW COMBAT MECHANIC TO VIDEO GAMES

With its own form of grinding, too, as you couldn't just crash into insult sword fighting while green around the gills. You needed to walk the mean paths of Mêlée, stopping swashbuckling sorts and challenging them to a trade-off of pun-tickled put-downs. Losing is necessary to learn enough comebacks to go up against the island's legendary Sword Master, Carla—the second main female character in the game, and another who's way tougher than any of its dudes. Best her and she'll join your crew on the voyage to rescue Elaine—who, as we've established, really doesn't need any help. Insult sword fighting was removed for Monkey Island's sequel, LeChuck's Revenge, but reinstated for the third game in the series, The Curse of Monkey Island. Because it's great, and while LeChuck's Revenge is arguably better than its predecessor, the lack of witty ripostes while engaged in blade-clashing combat inarguably made it less memorable.

IT'S AVAILABLE AS A REMASTER THAT DOESN'T SHIT ALL OVER THE ORIGINAL VERSION

Play the game's special edition, as I am right now on PS3, and with a simple tap of the select button, the screen shifts back to the visuals I remember from the Amiga. So even if you hate the voice acting and "improved" visuals of the 20th anniversary revision, the original game's still in there, just beneath the hood. Still funnier than a game you've played a dozen times has any right to be. Still the right side of frustrating. Still fantastic, whatever other options argue their cases from the growing pile of shame. I'll probably still be playing it another 20 years from now, assuming the rising tides haven't done us all in by then.

Follow Mike on Twitter.

More from VICE Gaming:

Tim Schafer Discusses the Classic Video Games, 'Grim Fandango' and 'Monkey Island'

'Metal Gear Solid 3', I Love You With All My Heart

I've Known 'The Secret of Monkey Island' for 25 Years and I'm Still In Love



from VICE http://ift.tt/1WWiFcn
via cheap web hosting

The Wild, Homemade Signs of Bernie Supporters at Yesterday's NYC March

In the days leading up to the Iowa Caucuses, Bernie Sanders supporters are going all out to keep the #bern aflame through the winter. The Senator himself is campaigning hard in the midwest, where last night he organized a rally and concert at the University of Iowa, featuring a rendition of "This Land Is Your Land" with help from Vampire Weekend and Cornel West.

Back on the east coast, "Berners" made up for a rally that got cancelled last week due to Winter Storm Jonas with a march that went from Union Square to Zuccotti Park. An estimated 3,500 people attended the event, and, as we've come to expect from Sanders fans, they showed support through DIY ingenuity and grassroots mobilization. Whereas the internet is flooded with countless Bernie memes and social media assemblage, the crowd in New York turned the URL love into IRL campaign props, mostly through handmade signs.

While many supporters' signs played off the "Bern" pun, some were far more creative. There were Bernie puppets, sculpture-esque objects in the Democratic candidate's likeness, and even a sign that simply said, "I'm On Acid." A personal favorite, "Fear is the cockblocker of dreams, Bernie 2016," features a unicorn with a rainbow streak.

While many supporters' signs played off the "Bern" pun, some were far more creative. There were homemade Bernie puppets, signs fastened into hats, and sculpture-esque objects in the Democratic candidate's likeness. One of the more adventurous signs read, "Fear is the cockblocker of dreams, Bernie 2016," and pictured a unicorn with a rainbow streak. Another enthusiastic Bernie fan had a sign which simply stated, "I'm On Acid."

Visit Jackson's website and Instagram for more of his photo work.



from VICE http://ift.tt/20AmIwT
via cheap web hosting

Inside the Former Yugoslavian President's Lavish New Year Parties

Tito and his wife Jovanka (center) on New Year's Eve 1956 at the Winter Palace hotel, during an official visit to Luxor, Egypt

This article first appeared on VICE Serbia

When communism took hold of the former Socialist Federal Republic of Yugoslavia after World War II, Christmas as a religious holiday was binned in the now-secular country. New Year officially became the festive season's biggest event.

Yugoslavia's beloved leader Josip Broz Tito, praised for the guerrilla warfare tactics that drove out Nazi troops, won Western hearts by turning his back on Russia's strongman Josef Stalin. Tito smartly allowed his people slightly more rights than were given to his communist colleagues in the Eastern bloc, while keeping an iron grip on politics.

His influence led to the grouping of freshly independent post-colonial countries in the Non-Aligned Movement, created in 1961, and brought him support among the leftist forces who turned a blind eye to his sometimes luxurious lifestyle and personality cult. Many Hollywood types, including Richard Burton and Elizabeth Taylor, visited Belgrade for the glamorous parties hosted by Tito and his wife Jovanka. Others were invited to celebrations on his famed transatlantic yacht Galeb.

New Year's Eve 1957, Ljubljana

Tito organised New Year parties for his friends, family and closest allies, but also visited public celebrations and walked along packed streets to enable "ordinary citizens" to wish him their best.

VICE spoke to curators Ana Panic and Radovan Cukic from the Museum of Yugoslav History about Tito's guests, parties, and New Year celebrations menu.

New Year's Eve 1957, Ljubljana. The tallest man in the background is Franc Leskošek, once Secretary of the League of Communists of Slovenia

VICE: Why were New Year celebrations so important and so big in Yugoslavia?
Ana Panic and Radovan Cukic: New Year was declared a state holiday in 1955, and thanks to a mix of propaganda and forced pressure in the post-war years, its celebrations almost completely overtook Christmas traditions. It emerged as a real people's holiday. During the first years of Socialist Yugoslavia, as a religious figure even Santa Claus nudged off guest lists.

Where, how and with whom did Tito usually celebrate?
His main partner was his wife Jovanka, but he would also be with his closest political allies. His numerous family members joined them in public celebration only several years before his death.

The vice president of Egypt, Hussein el-Shafei and his wife stand to the right of Tito and Jovanke

Regular parties were held in the presidential residence in Belgrade—or in the other Yugoslav towns that became capitals of new states after the bloody breakup of the communist federation—but Tito's favorite spot was his semi-private island of Brijuni, where he spent seven New Year's celebrations.

He also liked to spend holidays on his yacht Galeb, usually during his visits to the Non-Aligned Movement member countries. He celebrated 1955 close to the shores of India, 1956 in a hotel in Egypt's Luxor, and 1959 in Indonesia.

While celebrating in Yugoslavia, he would sometimes join public celebrations, or marched along the streets. He'd sometimes spent the night with workers in a factory or with soldiers in their barracks.

Hartini, wife of Indonesia's first president Sukarno, on New Year's 1959 around Galeb yacht crew members

Who entertained Tito and his guests?
The most popular Yugoslav stars were always chosen for the parties. And one could judge who were his favorites by comparing how many times they entertained him. Although the presidential protocol department would plan the party and pick out the lineup, Tito, as in all other things, had final say. The menu was made up of mostly local dishes and wines.

Not only Tito's but also other guests' suits and dresses, were often embellished with imaginative accessories, like caps, hats, Mexican sombreros... In Sarajevo, the Bosnian capital, the mayor wore a cap shaped as a tram—an homage to the public tram service granted to his town in one year.

Thanks, Ana and Radovan.


1977, Novi Sad

1979, Brijuni

1958, Ljubljana

1964, Brijuni

1973, Milocer

1960, Belgrade

1956, Egypt

1963, Zagreb

1955, during an official visit to India

1961, Sarajevo

1952, Belgrade

1963, Zagreb

1967, Brijuni

1959, Indonesia

1962, Brijuni

1971, Brijuni

1970, Brijuni

1978, Brijuni



from VICE http://ift.tt/1nwOhZu
via cheap web hosting

Views from Tokyo's Infamous Gay Micro-Bar District

All photos by the author

Shinjuku 2 Chome is like a gay bar buffet. Located across two small city blocks in Tokyo, the special ward is said to have the highest concentration of gay bars in the world. But unlike the large, loud, and perpetually-sticky drinking house and dance clubs familiar to Americans or Europeans, the queer-friendly spaces in the district are small, intimate, and stylized or themed, each with a capacity fewer than a dozen heads.

Each bar is run by a mama, typically both the owner and bartender, as well as the person who picks the theme of his micro-bar. Some bars in Shinjuku 2 Chome are curated to attract clientele with specific sexual preferences, such as chubby chasers, BDSM enthusiasts, and exhibitionists. Others are designed around a hobby or shared interest, like J-pop or sports.

In some bars, the spaces are so small that it's often easier to identify the queer community or subculture the bar caters to based on the customers, rather than what's on the walls: Clientele may have similar hair styles or body types, or everyone could be sipping drinks through leather gimp masks.

There is something for everyone in Tokyo's gay, boozy epicenter. Mamas and their watering holes become known as one-of-a-kind local legends, of sorts, especially if they're one of the many barkeeps who have kept their businesses open for over multiple decades. On a recent trip to Shinjuku 2 Chome, I interviewed various bar owners about their mini-speakeasys to learn what makes one nine-foot-long bar stand out from countless other boozy cubbies.

BAR: BUMPY
OWNER: ARATA
THEME: NO THEME, BUT BEAR-FRIENDLY

Arata grew up near Kyoto where his parents were involved in an artist and scientist commune. He thought it was typical to have geologists, writers, painters, and musicians come to the house to drink and talk. He wants to see something similar with his gay friends, extending his family beyond blood relatives.

In his early 20s, he partied a lot and went to lots of drag shows in Osaka. Then, at age 39, Arata suffered an attack of transverse myelitis. When he recovered, he decided to open a small bar called Bumpy so he could spend more time with his friends. Bumpy is nine-feet-by-nine-feet and seats six people, not much wiggle room given that Arata is 300 pounds and over six feet tall. It's so small that everyone has to get up when a customer at the end of bar wants to use the toilet. The bar is un-themed, but Arata is a big, gentle bear-like guy and the bar attracts both bears and bear-lovers.

Bar: DONPAN
Bar owner: Hideki
Bar theme: Folk Art/Countryside

Hideki grew up in Akita, the northern countryside of Japan, but moved to Tokyo roughly 11 years ago. During the day, he worked as an electrician, and spent nights serving drinks at a friend's bar. He eventually decided that he wanted to focus on opening his own gay bar, and opened Donpan this past June. He describes his current career as his "true calling."

His micro-bar is about 10-by-12 feet and seats nine people. The interior reflects his rural upbringing, including handmade crafts and folk art that adorns the walls. Hideki wants the atmosphere to feel homey and relaxing, a respite from the busy Tokyo streets just outside.

His parents and sister recently visited Donpan, and subsequently told the young bar owner they support his decisions, even though they previously had rejected his gay lifestyle. Hideki says, "Dad is sending more folkcraft from home to make this place look like my hometown."

Bar Name: DOCK
Bar Owner: Yoshino
Bar Theme: Sake and Cruising

Yoshino has owned a notorious cruising bar in Shinjuku 2 Chome called DOCK for the past 13 years, though his life was very different in his 20s. Yoshino was doing very well as an IT engineer and even owned two sports cars. Eventually, his career floundered and he lost everything, leading to a suicide attempt. He says the former owner of Dock changed his life by offering him a job. "The previous mama picked me up when I was sinking to the bottom and saved me."

Dock originally opened in 1999 and Yoshino is a "third-generation mama" at the micro-bar. He thinks there are too many gay bars in the area that mainly serve shochu (Japanese distilled vodka), but not enough good sake (rice wine). His goal is to make his bar filled with "erotic energy, naked men, and the best selection of sake in Shinjuku 2 Chome."

Bar: Cream
Bar Owner: Fujio
Bar Theme: Literal Equality


Fujio always dreamt of living in a big city and moved to Tokyo when he was 17. He opened his bar Cream seven years ago when he was in his mid-30s.

The inside of his well-lit bar is painted all white and also reflects Fujio's personal style. It's almost too bright and conspicuous for a bar in Shinjuku 2 Chome, where other spots tend to be dark, unassuming holes-in-the-wall. Gay bars in Shinjuku 2 Chome can serve as a physical "closet," where men who aren't out can escape from their everyday lives. Not at Cream, though.

Fujio believes in literal equality: No matter who his customers are or what they do, he greets them with a straightforward "What do you want?"

"Everyone is equal here, no matter what they do for their day job," he says. "Lawyer, policemen, graphic designer, musician, they all pay the same price of $15 per drink."

Name of Bar: Gai's Bar
Bar Owner: Gai
Theme: For Everyone

Gai plays two roles: Actor by day, bar owner by night.

He thinks Japanese workplaces are hostile to openly gay people, so he celebrates the same-sex marriage movement in Japan. At the same time, he often questions why people can get married, but why being out is still taboo.

At Gai's Bar, where he is the mama, Gai welcomes every gender, where most of the gay bars in Japan are gender-specific. Being an actor, Gai has learned to play many different roles, and his bar reflects that, often hosting men, women, transgender, old, and young customers at the same time. On special occasions, Gai and his staff cross-dress to mix things up.

Gai has a partner he's been in relationship with for 22 years. The mama is out to his family and hides nothing about his identity at his bar, but that's not the case with his partner who hides his Shinjuke 2 Chome life to his family.

For more of Kaz's work, visit his website here.



from VICE http://ift.tt/1RTRD5X
via cheap web hosting