Friday, December 30, 2016

AAA Games Weren't Afraid of Getting Political in 2016

Nothing in the human world is apolitical. The very insistence that games "apolitical" attitude is in itself political, favoring the status quo, or avoiding the necessary conflicts and conversations that lead to growth and progress.

For a long, long time, many folks on my side of the political spectrum bemoaned the AAA game space's failure to really connect with larger social movements. In the last few years, we've had crucial, painful conversations about race and police brutality (and the rising militarization of American police), all while so many "big" games still set players in the roles of hyper-powered soldiersvigilantes, or even, occasionally, cops.

It was an uncomfortable situation, to say the least.

While most AAA games still aren't focussed on the lives of the underrepresented, the disenfranchised, and those who are fight tooth and nail for better in our society, an encouraging trend ran through several titles this year. A desire, on some level, to talk about things that really,  really matter: race, class, and organizing power. (And it's worth saying that independent and alternative games have been tackling these issues for years now.)

Read more on Waypoint



from vice http://ift.tt/2ilKI7w
via cheap web hosting

No comments:

Post a Comment