Hey Austin,
It's been five years since Gravity Rush was released, and while I can't recall the particulars of what happened during my hours with the game, its core sensation has stuck with me. It's that feeling of gracefully defying physics and tumbling through the air, the overwhelming stomach-in-knots sensation as you leap from the top of a building and fall for miles and miles. Returning to those moments with a sequel's ambitions on more powerful hardware was the biggest reason I was looking forward to Gravity Rush 2. What I didn't expect was all of that, plus a surprisingly on-point critique of oppressive class systems wrapped in anime trappings.
I don't remember the original game having anything like that, do you?
In any case, Gravity Rush 2 moves our main characters to a new floating locale, Jirga Para Lhao, where your first interaction with the city is a vibrant, bustling marketplace. There are people everywhere, suggesting a place with a robust economy of citizens eager to both buy and sell. But if you start to poke around, it's clear there's far more going on in Jirga; what you've been introduced to is only the city's middle class. Hovering above the marketplace are the city's elite—rich citizens in sprawling mansions that openly share their disdain for the people below.
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