Tuesday, August 16, 2016

'Grow Up' Makes the Simple Act of Climbing a Joy

Image courtesy of Ubisoft

One of last year's most delightful surprises was Ubisoft's Grow Home, a simple game about a robot trying to escape the planet he's been stranded on by climbing higher and higher. More than a year later, Ubisoft has returned with the more ambitious but still endearing Grow Up.

We take climbing for granted in most games. You press forward or tap a button and the character scrambles onward. (You see this all the time in Ubisoft's other games, from Far Cry to Assassin's Creed.) What differentiated Grow Home was demanding players become active participants. By tapping and holding the left or right triggers on the controller, the lil' robot's left and right hands would hover towards the next landing spot. Wiggling the analog stick let you adjust where the hand ultimately landed. You gained enormous autonomy over your climb.

Here's what that looks like:


When I'm climbing, I'm happy. When I'm falling, I'm happy. Though Grow Home has lost some of that focus, it's in service of trying to provide more of that. There's still nothing else like Grow Home. In most games, you're excited to save the world. Here, satisfaction is climbing a tree.

Grow Up is out today on PC, Xbox One, and PlayStation 4.

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